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StefanBermig

The Digital Portfolio of Stefan Bermig



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Videos


* Panzerhaubitze 2000 - a project a fellow student and I created.
   Music: Richard Strauss - "Also sprach Zarathustra"

* Panzerhaubitze 2000 - low resolution

Flash games


* Mighty Space Miners - a flash game I created with two fellow students as a project for university.

Maps


* Mental Asylum - The first version of my first campaign for the Valve game "Left 4 Dead". The map is also available at L4DMaps.com

Trailers


* RnL trailer - The 2007 christmas trailer for the HL2 mod Resistance and Liberation - the mod download can be found here.

Prussian P38

February 27, 2010+br1000+br625+br1

PZH 2000

February 27, 2010+br1000+br625+br2

Audi S3 2008

February 27, 2010+br1000+br562+br3

BMW 760i - E66

February 27, 2010+br1000+br625+br4

Tire and Rims

February 26, 2010+br850+br478+br5

Gulf of Krimsekistan

February 28, 2010+br1000+br584+br6

Mental Asylum Sewers

February 27, 2010+br1000+br625+br7

Dead Mans Corner

February 27, 2010+br1000+br625+br8

Mental Asylum Subway Station

February 27, 2010+br1000+br625+br9

stormy morning, created at the request of Til 'Albatros' Sichel who asked for a stormy ambience for his upcoming map rnl_aachen

February 27, 2010+br833+br625+br10

Stair Case

February 28, 2010+br1000+br625+br11

Tire and Rims

February 26, 2010+br850+br478+br1

Tire and Rims

I modeled this set of a tire and rims as preparation for larger models, like the BMW I used it for. The tire bump map is from a tutorial.
BMW 760i - E66 front

February 27, 2010+br1000+br625+br2

BMW 760i - E66 back

February 27, 2010+br1000+br625+br3

BMW 760i - E66 back

February 27, 2010+br1000+br625+br4

BMW 760i - E66

February 27, 2010+br1000+br625+br5

BMW 760i - E66

I created this model in order to learn 3DS max high poly modeling. The reference is a BMW 760i from 2005. The material is a Shellac material available at CGTalk
Audi S3 2008 front

February 27, 2010+br1000+br562+br6

Audi S3 2008 back

February 27, 2010+br1000+br562+br7

Audi S3 2008

February 27, 2010+br1000+br562+br8

Audi S3 2008

This is the model of a Audi S3 from 2008.
PZH 2000

February 27, 2010+br1000+br625+br9

PZH 2000

February 27, 2010+br1000+br625+br10

PZH 2000

February 27, 2010+br1000+br625+br11

PZH 2000

February 27, 2010+br1000+br625+br12

PZH 2000

February 27, 2010+br1000+br625+br13

PZH 2000

February 27, 2010+br1000+br625+br14

PZH 2000 wire

February 27, 2010+br1000+br625+br15

Camouflage

March 1, 2010+br625+br625+br16

PZH 2000

The PZH 2000 was modeled with a fellow student as final test of our 3D class in university.

While he was responsible for building the turret and the animations I modeled the body, UVed the finished mesh and created the camouflage texture sheet.

The result of this work is a video that can be downloaded here.
St Come du Mont

February 27, 2010+br1000+br625+br17

Dead Mans Corner

February 27, 2010+br1000+br625+br18

St Come du Mont

February 27, 2010+br1000+br625+br19

St Come du Mont

February 27, 2010+br1000+br625+br20

St Come du Mont

February 27, 2010+br1000+br625+br21

St Come du Mont

February 27, 2010+br1000+br625+br22

St Come du Mont

February 27, 2010+br1000+br625+br23

St Come du Mont

February 27, 2010+br1000+br625+br24

St Come du Mont

February 27, 2010+br1000+br625+br25

St Come du Mont

February 27, 2010+br1000+br625+br26

St Come du Mont

St. Come du Mont was one of the areas to be captured by the allied paratroopers who landed in the Normandy. It was my first map for Resistance and Liberation.
Prussian P38

February 27, 2010+br1000+br625+br27

Prussian P38 right side

February 27, 2010+br1000+br625+br28

Prussian P38

February 27, 2010+br1000+br625+br29

Prussian P38 tender

February 27, 2010+br1000+br625+br30

Prussian P38 profile

February 27, 2010+br1000+br625+br31

Prussian P38 wire

February 27, 2010+br1000+br625+br32

Prussian P38

One of my "Resistance and Liberation" maps is featuring a train station, yet no trainstation would be perfect without a train, so I researched what would be most common in a WW2 setting and found this Prussian P8, commonly refered to as P38, too.

As opposed to the high poly howitzer and car models this model was meant to be an ingame prop, which means I had to limit the use of tris and textures to a reasonable amount for the Source Engine.

The locomotive and tender combined have 3 large and 2 small texture sheets and roughly 11700 polys.

The textures do not represent the final quality as they're still a work in progress.
Mental Asylum Subway Station

February 27, 2010+br1000+br625+br33

Mental Asylum Subway Station

February 27, 2010+br1000+br625+br34

Mental Asylum Subway Station

February 27, 2010+br1000+br625+br35

Mental Asylum Subway Station

February 27, 2010+br1000+br625+br36

Mental Asylum Subway Station

February 27, 2010+br1000+br625+br37

Mental Asylum Subway

The first of 5 map of my "Left 4 Dead" campaign. The players start in the control room of a subway station. They have to make their way through the large station and the outbound tunnels in order to get into a flooded part of the city's sewers. The sewers are the location of the following map
St. Côme du Mont skybox, used to create a early morning ambience on a warm, midsummer day

February 27, 2010+br833+br625+br38

stormy morning, created at the request of Til 'Albatros' Sichel who asked for a stormy ambience for his upcoming map rnl_aachen

February 27, 2010+br833+br625+br39

early rainy morning

February 27, 2010+br833+br625+br40

Skyboxes

This is a collection of skyboxes I made for the HL2 mod Resistance and Liberation.

The process involved the tools: Terragen1 and 2, Photoshop and HDRshop.
Mental Asylum Sewers - park deck

February 27, 2010+br1000+br625+br41

Mental Asylum Sewers

February 27, 2010+br1000+br625+br42

Mental Asylum Sewers

February 27, 2010+br1000+br625+br43

Mental Asylum Sewers

February 27, 2010+br1000+br625+br44

Mental Asylum Sewers

February 27, 2010+br1000+br625+br45

Mental Asylum Sewers

February 27, 2010+br1000+br625+br46

Mental Asylum Sewers

February 27, 2010+br1000+br625+br47

Mental Asylum Sewers

February 27, 2010+br1000+br625+br48

Mental Asylum Sewers

February 27, 2010+br1000+br625+br49

Mental Asylum Sewers

This is the second of five maps in my campaign for the Valve game "Left 4 Dead". It leads the four players through a sewer system, up into an apartment block and concludes in an underground carpark of a hotel that serves as location of the third map.
Central Island, a strategic point. The player holding this point can access both harbors and block trading of essential goods for the other player

February 28, 2010+br1000+br584+br50

Cloister Island

February 28, 2010+br1000+br584+br51

Trader's harbor

February 28, 2010+br1000+br585+br52

Gulf of Krimsekistan

February 28, 2010+br1000+br584+br53

The map's basic layout

February 28, 2010+br625+br625+br54

Gulf Of Krimsekistan

Gulf of Krimsekistan is a multiplayer map for the game "Settlers - Rise of an Empire".

It features 2 traders on each side of the bay who are the only resources for trade goods that are vital to the game's progress and winning the game later.

I created it during the level design course in university together with a fellow student. We both designed it but had to come up with a build of it on our own as result.

Stair Case

February 28, 2010+br1000+br625+br55

Stair Case

February 28, 2010+br1000+br625+br56

Stair Case Texture Sheet

February 28, 2010+br512+br512+br57

Stair Case Normal Sheet

February 28, 2010+br512+br512+br58

Stair Case

The staircase of the german castle "Wachsenburg" which is part of my next Resistance and Liberation map. The roof texture is a HalfLife2 texture, which I used to preserves consistency of the castle roof textures.

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