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Videos
* Panzerhaubitze 2000 - a project a fellow student and I created.
Music: Richard Strauss - "Also sprach Zarathustra"
* Panzerhaubitze 2000 - low resolution
Flash games
* Mighty Space Miners - a flash game I created with two fellow students as a project for university.
Maps
* Mental Asylum - The first version of my first campaign for the Valve game "Left 4 Dead". The map is also available at L4DMaps.com
Trailers
* RnL trailer - The 2007 christmas trailer for the HL2 mod Resistance and Liberation - the mod download can be found here.
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Tire and Rims
I modeled this set of a tire and rims as preparation for larger models, like the BMW I used it for.
The tire bump map is from a tutorial.
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BMW 760i - E66
I created this model in order to learn 3DS max high poly modeling. The reference is a BMW 760i from 2005.
The material is a Shellac material available at
CGTalk
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Audi S3 2008
This is the model of a Audi S3 from 2008.
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PZH 2000
The PZH 2000 was modeled with a fellow student as final test of our 3D class in university.
While he was responsible for building the turret and the animations I modeled the body, UVed the finished mesh and created the camouflage texture sheet.
The result of this work is a video that can be downloaded
here.
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St Come du Mont
St. Come du Mont was one of the areas to be captured by the allied paratroopers who landed in the Normandy. It was my first map for Resistance and Liberation.
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Prussian P38
One of my "Resistance and Liberation" maps is featuring a train station, yet no trainstation would be perfect without a train, so I researched what would be most common in a WW2 setting and found this Prussian P8, commonly refered to as P38, too.
As opposed to the high poly howitzer and car models this model was meant to be an ingame prop, which means I had to limit the use of tris and textures to a reasonable amount for the Source Engine.
The locomotive and tender combined have 3 large and 2 small texture sheets and roughly 11700 polys.
The textures do not represent the final quality as they're still a work in progress.
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Mental Asylum Subway
The first of 5 map of my
"Left 4 Dead" campaign.
The players start in the control room of a subway station. They have to make their way through the large station and the outbound tunnels in order to get into a flooded part of the city's sewers. The sewers are the location of the following map
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Skyboxes
This is a collection of skyboxes I made for the HL2 mod Resistance and Liberation.
The process involved the tools: Terragen1 and 2, Photoshop and HDRshop.
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Mental Asylum Sewers
This is the second of five maps in my campaign for the Valve game
"Left 4 Dead".
It leads the four players through a sewer system, up into an apartment block and concludes in an underground carpark of a hotel that serves as location of the third map.
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Gulf Of Krimsekistan
Gulf of Krimsekistan is a multiplayer map for the game "Settlers - Rise of an Empire".
It features 2 traders on each side of the bay who are the only resources for trade goods that are vital to the game's progress and winning the game later.
I created it during the level design course in university together with a fellow student. We both designed it but had to come up with a build of it on our own as result.
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Stair Case
The staircase of the german castle "Wachsenburg" which is part of my next Resistance and Liberation map.
The roof texture is a HalfLife2 texture, which I used to preserves consistency of the castle roof textures.